You bring the audience.
We build the app.
We split the profit.

Together, we build an app that helps your followers with something they really struggle with. They get help, you get an app you're proud to promote, and we split the profit 50:50.

Only 2 spots open. When they're filled, applications close.

A brand deal pays you once. Then you need the next one.

That's a job, not a business. If you stop posting, the money stops.

And every campaign spends a little of your audience's trust on a product that isn't yours. You don't control it, but you're the one who vouched for it.

Skincare this month. A mattress next month. Then an app you'd never actually use. Your audience notices. Each deal makes the next one worth a little less.

The content creators who made fortunes didn't do more brand deals. They built the app.

Kayla ItsinesSweat app icon
Kayla Itsines
Turned her Instagram following into the Sweat app and sold it for a reported $400 million.
Pamela ReifPam App app icon
Pamela Reif
Launched the Pam App, hit #1 in Fitness in 15+ countries in its first week and passed 6 million downloads.
Hank GreenFocus Friend app icon
Hank Green
Teamed up with an indie studio on Focus Friend, hit #1 on the US App Store, and now makes an estimated $100K a month.

They all had the same unfair advantage: they knew their audience well enough to give it exactly what it wanted. And they had a team to build it.

You already have the advantage. We'll be the team.

We'll build an app only you could make. You bring the audience.

You've probably had the offers already: your recipes in an app, your videos in a course. Same template, new logo. We build yours from scratch: your voice in the push notifications, your catchphrase on the "you did it" screen, your inside jokes as features.

You'd use it yourself and promote it with pride. And we build a business around it.

We do
The idea, the business model, the design, the development, the App Store, the payments, the marketing assets, the paid ads, the updates, the support.
You do
Tell your audience about it.
Then we split the profit
50:50

Every month. For as long as the app makes money.

How it works

From intro call to working app in about 5 weeks. Then we keep going.

01A 30-minute intro call.

You tell us about your niche and your audience. What they ask you about. What they struggle with. What they already pay for.

02We send you the app idea.

Within a few days you get a one-pager: the app, the business behind it, and why we think it'll pull serious monthly revenue in your niche.

03We shape it together.

This is the step we care about most. If you wouldn't use the app yourself, your audience won't either, and you won't want to promote it. So we iterate until you'd genuinely use it.

04We build it in 4 weeks.

App, App Store and Google Play listing, payments, and all your marketing materials: hooks, scripts, story templates, ad creatives.

05You start promoting.

Before it's even finished. Share the process, run polls on features, let your audience pick the name. You get weeks of content and launch to people who already want it.

06We keep making it better.

Launch is the start, not the finish. We run user interviews, ship updates, work on retention and run paid ads. You keep promoting.

07We split the profit 50:50.

Every month, for as long as the app makes money. You see every number we see.

The math

Why an app?

And not merch, a course or another sponsorship.

Merch sells once. A course sells once. A sponsorship pays once.

A subscription app charges every month, to people who chose to pay because it's genuinely useful to them. You don't have to re-sell them. You just have to keep the app good, and that's our job.

You do the math
Followers1M
Paying subscribers 0.5% of followers5,000
Price per month$7.99
Monthly recurring revenue$39,950
Your half$19,975 a month.
Every month.
Who we are

Three cofounders.
The fourth seat is yours.

Jaka Šmid
Jaka Šmid
Product & Business
Founded two multi-million dollar businesses, Conversion Design and Proteus Themes. Knows how to turn attention into paying customers.
Peter Premužič
Peter Premužič
Growth
Has spent more than $15,000,000 on Facebook and Instagram ads. If there's a profitable way to scale your app beyond your organic reach, he's already tested it.
Nik Lorbeg
Nik Lorbeg
Product & UX
Designed and built apps with 2B+ downloads at Talking Tom & Friends. Knows what makes people open an app on day 30, not just on day 1.
You
550posts
1M+followers
837following
You
Distribution
1M+ people who trust you. The one thing that can't be bought, built or faked. Which is why you get half.

We don't build it alone. Behind the three of us is a network of specialists we bring in for every app.

  • Developers
  • Designers
  • Illustrators
  • Animators
  • Songwriters
  • Video editors
Who this is for

We only partner with content creators who have 1M+ followers.

We put our whole team on your app, at our own cost: 4 weeks to build it, then months of user interviews, updates and retention work. We only make that bet with real distribution behind it, and only for 2 creators at a time.

FAQ

Questions you're probably asking.

What does it cost me?
Nothing upfront. We fund the build. We only make money when you do.
What exactly do you mean by profit?
Revenue minus the costs of running the app: App Store and Google Play fees, servers, paid ads, support. What's left, we split 50:50. Half to you, half to the three of us. You see every number.
Who owns the app?
We own it together, 50:50, same as the profit. Your name and brand stay yours. If either side ever wants out, there's a clear buyout clause we agree on before we write a line of code.
How much time does it take from me?
30 minutes for the intro call. A few hours over the following weeks to shape the idea. Then, once it's live, promoting it the way you'd promote anything you believe in. We hand you every script, hook and template.
When do I start promoting?
When you get that "oh, this is actually useful" moment, and not a minute before. Usually it comes while we're still shaping the idea together, weeks before launch. That's when we suggest you start: share the process, let your audience vote on features, name the app together. If the moment never comes, we don't build it.
What kind of apps do you build?
Useful ones. Tools, trackers, planners, guided programs, coaching, built around the specific problem your niche has. Not games, not another social network. The kind of app people open every day and happily pay $5 to $10 a month for.
I already get app and course offers. How is this different?
Most of those are templates: your content, their app, hundreds of other creators on the same platform. We take on 2 creators at a time and build one app from scratch, around your audience. If they're IKEA, we're the carpenter.
What if I don't like the idea?
Then we don't build it. We send another one, or we shake hands and part ways. No cost, no hard feelings. We only build apps you'd actually use.
What if it doesn't make money?
Then you've lost a few hours and we've lost months of our team's work. We carry that risk because we've done this before and we pick partners carefully. That's also why we only work with 1M+ content creators, and only 2 at a time.
Do I have to stop doing brand deals?
No. Keep doing them if you want. We'd just rather you didn't have to.
Can my manager or agency join the call?
Please. This is a business partnership, not a sponsorship, so it's usually a different conversation than a brand deal. The more of your team in the room, the faster we move.
Why should I trust you with my audience?
You shouldn't, yet. That's what the call is for. Look us up, then let's talk.
Let's talk

Let's hop on a call and sniff each other out.

30 minutes. We ask questions about your audience, you grill us about everything else. If we can't come up with an idea we're genuinely excited about, we'll say so. We won't force it.

2 spots open. When they're filled, applications close.

The three of us read every one of these ourselves. We reply within 48 hours.